Interactive Powers · Simulation model

Phygital Dealership Simulator

A full day on the showroom floor of a volume-brand dealership. Every visit goes through reception; then a salesperson gives them information, X% of those informed negotiate with that salesperson, Y% of negotiations end in a deal, and the deal moves on to financing and paperwork, in a queue. Z, the dealership’s conversion, is sales over visits. The conventional dealership is compared with adding an in-car kiosk to every vehicle, Video Kiosks and QR, served by VCCaaS agents. A Video Kiosk is not self-service: there is a person on the other side, serving by video.

Day type
Vehicles on display
8
X · Go on to negotiate
20%
Y · Close the deal
20%
Scenario
Dealership
09:00
Interaction minutes by where service happens · click to jump to that time

Salespeople

Finance officers

Reception

VCCaaS agents

Staff and screens

Each scenario is set separately. By default all three have the same staff: the kiosks and the VCCaaS add capacity without removing anyone. Try removing a salesperson in Scenarios 2 and 3 and look at the effect in “What changes in the dealership” and in “Economics · scenarios 1, 2 and 3”.

VCCaaS in scenarios 2 and 3
Dealerships
6
Salespeople
1
Financing
1
Scenario on screen · up to the clock time
Sc 3

+ Video QR

In the dealership0
Waiting0
With staff0
On video0
Z · Conversion
0
Sales on the day
0
Leave unserved
0
Average wait
–

Interaction minutes

What changes in the dealership

Interactions and outcomes

Green: more interactions and outcomes, or fewer lost, than in Scenario 1

See detail: shared or dedicated VCCaaS

Shared vs dedicated

Same dealership, same day and same customers. “Utilization”: average across VCCaaS agents during opening hours.

Economics · scenarios 1, 2 and 3

Same day and same customers in all three scenarios. The dealership pays for in-person and remote service, the in-car kiosks, the Video Kiosks and the QR totems; it earns the margin plus the finance and insurance income on projected sales. The result is the difference.

Dealership parameters

They apply to all three scenarios; X and Y are set at the top, next to the vehicles on display. Moving a value recalculates the day and the animation continues from the same time. Values with a source have published backing; the rest are working assumptions: adjust them with the client’s data before showing any amount.

Visits and day

Visit journey

Waiting and patience

Video and QR

Value

Costs

How the model is built · sources and assumptions

A day in the dealership

  • Customers arrive according to the day type. Low, medium or high, each with its hourly curve: the high day is a Saturday, with a busy morning.
  • 1 · Reception. Every visit goes through the front desk, in a queue: some come for an errand (appointment, delivery or payment) and leave; the rest check in. Anyone who faces a wait above their threshold leaves.
  • 2 · Information. After checking in, the customer browses the vehicles and waits by the one they like for a salesperson: a brief contact or full information on the model. If nobody comes within their patience, they leave.
  • Salespeople also make calls and follow up. Part of their time they are at their desk with leads and calls, and meanwhile they do not serve the showroom floor.
  • 3 · Negotiation: X and Y. X% of those informed negotiate with the same salesperson, at their desk, and Y% of negotiations end in a deal. Customers who come back to close go from reception straight to negotiation. The same customer has the same luck in all three scenarios.
  • 4 · Financing and paperwork. Each deal waits in the lounge for a finance officer, in a queue, and the sale is signed there. If the wait gets too long, the deal falls through.
  • Z, the dealership’s conversion. Projected sales over visits: each visit counts by its probability of ending in a sale, X × Y for those who come for information and Y for those who come back to close, minus what leaves unserved. This way the comparison between scenarios does not depend on the luck of a single day, which weighs heavily with few sales.

What changes in each scenario

  • 1 · Conventional. Staff only: salespeople, finance officers and reception.
  • 2 · + Video Kiosks. An in-car kiosk in every vehicle: some customers press it without waiting and the rest if no salesperson comes. On the other side, a VCCaaS salesperson who informs and negotiates by video. The Video Kiosks in the lounge serve those who come back to close and those waiting for financing.
  • 3 · + Video QR. Also, QR totems in the waiting lounge and along the vehicle columns, in that order depending on how many are set: the customer continues on their phone without moving. QR is only available where there is a totem. With a totem in the lounge, customers who have been waiting a while in the reception line to see vehicles or to close scan the QR and a VCCaaS salesperson serves them on their phone; errands and signings stay at reception.
  • Each scenario has its own staffing. Salespeople, finance officers, reception and screens are set separately in “Staff and screens”.
  • There are people in the VCCaaS. Two groups: salespeople, who inform and negotiate, and finance and insurance advisors. Dedicated to this dealership or shared with the group, whose dealerships are simulated the same way, each with its own volume.
  • Customers who need the next step use the screen. Some press the kiosk without waiting; those who prefer a person wait a little and, if nobody comes, press it. If nobody in that role is on the floor, they press it right away.
  • Negotiation and financing happen at the kiosk. If the customer goes on to negotiate after the information, the same VCCaaS salesperson continues on the same screen or on their phone. With a deal, a VCCaaS finance advisor handles the financing and paperwork by video. After an in-person deal, if the wait for a finance officer grows, the customer can also continue by video.
  • In-person service does not disappear. When a salesperson or a finance officer becomes free, they serve in person whoever has waited longest, whether at a vehicle or at a screen. And a sale closed by video goes through reception at the end for signing.
  • Service cost: CX Gap rates. Each in-person interaction costs 13.50 USD and each one with a VCCaaS agent 7.16 USD; kiosks and totems are paid per month. In the parameters you can switch to cost per position.

Sources and assumptions

Out of scope: test drives, trade-in appraisal, after-sales and service, and phone or online sales without a visit.

The model assumes the VCCaaS agent has the dealership’s range, stock and offers, and processes financing and insurance in the same systems as the finance officer. Without that integration, video stays at general information and the sale goes back to the desk.

Simulation model with working assumptions. It is meant for comparing scenarios with each other, not as a forecast. Interactive Powers · interactivepowers.com